Description

MyTilemapEditor is a 2D tile map editor with a scriptable brush. MyTilemapEditor can create a map in any size. It can also import sprite sheet and slice the sprite sheet into sprites that can use to paint on the map. MyTilemapEditor supports different proportion of sprite and the map has multiple layers. User can also use Javascript to program brush logic, and editor will create brush instance file base on Javascript file.

MyTilemapEditor can export a PNG image or an XML file. There is a plugin for Unity that can import the map from MyTilemapEditor to Unity. Besides, it can also generate Tile Palette as well in case the user can keep editing it.

About

Features

Tools

  • Cursor : Allows selection of rectangular areas.
  • Magic Wand : Allows selection of connected areas filled with the same tile.
  • Select Same Tile : Allows selection of same-tiles across the entire layer
  • Brush : The primary tool for editing map. It can be used to paint single tile as well as multiple tiles.
  • Eraser : Left click for erasing single tile.
  • Bucket : Fills empty areas or the areas covered with the same tiles.
  • Shape : Draws the tiles within a rectangular areas.
  • Move : Moves map's camera around.

Scriptable Brush

  • User can use Javascript to program brush logic, and editor will create brush instance file base on Javascript file.
  • In Javascript side, it provides several support functions.

Export to Unity

  • MyTilemapEditor can export a map. There is a plugin for Unity that can import the map from MyTilemapEditor to Unity.
  • Tileset can also be exported to Unity as Tile Palette.